package gamecomponents.levelcomponents.stagelements.playercontrol;

/**
 * @author Akos
 * @version 1.0
 * @created 14-márc.-2012 16:36:12
 */
public class Impulse {

	private int x;
	private int y;



	public void finalize() throws Throwable {

	}

	public Impulse(){

	}

	public int getX(){
		return 0;
	}

	public int getY(){
		return 0;
	}

	/**
	 * 
	 * @param value
	 */
	public void setX(int value){

	}

	/**
	 * 
	 * @param value
	 */
	public void setY(int value){

	}

}